做出一個隨機骰子,其結果將決定Player1、Player2前進步數,順序輪流且至設定終點時跳出勝利宣告

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
int ssum1 = 0;
int ssum2 = 0;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int d1, d2,dsum;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
dsum = d1 + d2;
for (int i = 1; i <= d1 + d2; i++)
{
button2.Left = i+ssum1;
Thread.Sleep(100); //Delay 1秒
Application.DoEvents();
}
ssum1 = ssum1 + dsum;
textBox1.Text = Convert.ToString(ssum1);
if (button2.Left >= 30)
MessageBox.Show("甲贏");

}
private void button4_Click(object sender, EventArgs e)
{
int d1, d2, dsum;
Random ran = new Random();
d1 = ran.Next(1, 7);
d2 = ran.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
dsum = d1 + d2;
for (int i = 1; i <= d1 + d2; i++)
{
button3.Left = i + ssum2;
Thread.Sleep(100); //Delay 1秒
Application.DoEvents();
}
ssum2 = ssum2 + dsum;
textBox1.Text = Convert.ToString(ssum2);
if (button3.Left >= 30)
MessageBox.Show("乙贏");
}
}
}

arrow
arrow
    全站熱搜

    D0037134 發表在 痞客邦 留言(0) 人氣()